Starbound Updates

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efeyabel
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#1

Proxima

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A efectos hace que los combates y armas sean mas claros. Quitan el armor penetration, las armas tendras un daño fijo, los monstruos ya no tendran nivel ni armadura ahora tendran mas vida. Los planetas ahora seran 10 niveles solo, esto no quiere decir reduccion de contenido solo hacerlo todo mas claro.

Para qu eno entendamos ahora quitaremos por ejemplo en los niveles mas alto 400 con nuestras armas, no como ahora que quitamos hasta 100. Esto esa echo para ser mas claro, ahora no sabes si tu arma pegara ma so menso que otra por igual una diferencia en armor penetration.

Ah y se borraran los pj.

09/12/2013

-Se añadiran los monstruos hijos, de momento sin utilidad, mas adelante tendran su funcion con el sistema de crecimiento
-Mas armas y objetos
-Si les da tiempo un nuevo boss.

Última edición por efeyabel el 09 Dic 2013, 17:24, editado 1 vez en total.

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Datzu

#2

Changelog for v. Annoyed Koala 12/9/2013
HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten
Although the balance is early the new leveling system, the system is much better than the old one and we can now improve balance over time.
Added early implementation of creature taming (more features coming soon)
Added new mining items
Added new weapons
Added new throwable items
Added grappling hook
Added new boss and new sector of the galaxy
Added a stance system to weaponry, not currently used but will allow us to add secondary attacks to weaponry very soon.
Tons of new sounds
Guns more common in tier 3
Underground detached/rare biomes more common
Underground random encounters more common
Underground chests more common
Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)
Baby monsters
New monster palettes
Added pixel compressor for high cost banking (idea from Ncrpts)
Disable using the beamaxe to light caves underground
Added new hats
some monsters now graze on grass (can look ugly, needs finishing)
Small bipeds now socialise with eachother
All the monsters behave smarter and are less likely to get stuck
You can no longer attack through blocks
Fix the game on XP (hopefully)
Tons more fixes and smaller additions

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m690
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#3

Eso es catalan? Porque no entiendo nada :D

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robertoccu
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#4

Changelog for v. Annoyed Koala 12/9/2013
Gran balance, cada item, criatura, armadura y arma ha sido balanceada. Sistema de niveles totalmente reescrito
Con el balanceo todo el sistema de niveles ha cambiado, el sistema es mucho mejor que el anterior y ahora podemos mejorar el balanceo.
Añadida la implementación de adoptar criaturas (más cosas pronto)
Añadidos nuevos objetos de mineo
Añadidas nuevas armas
Añadidos nuevos items lanzables
Añadido 'garfio' ?¿
Añadido nuevo Boss y nuevo sector de la galaxia
Se ha añadido un sistema de posición de las armas, no se utiliza en la actualidad sino que nos permitirá añadir ataques secundarios con armamento muy pronto.
Toneladas de nuevos sonidos
'Armas de fuego' más comunes en tier 3
Los biomas raros del subsuelo son más comunes.
Encuentros aleatorios en el subsuelo más comunes.
Cofres en el subsuelo más comunes.
Rebalanceo de Minerales (probablemente forma demasiado mineral, se fijará más adelante, disfrutarlo)
Monstruos bebes
Nuevos colores (paletas) para monstruos.
Añadido compresor de Pixeles ¿para banca de alto costo? (idea from Ncrpts)
Desactivado el poder iluminar cuevas con la 'beamaxe' (Matter Manipulator, cuando salia en rojo e iluminaba)
Añadidos nuevos sombreros
Algunos monstruos ahora pastan en la hierba (puede verse feo, falta mejorarlo)
Bipedos pequeños ahora socializan con otros
Todos los monstruos son más inteligentes y tienen menos probabilidades de atascarse
No puedes atacar a través de bloques
Corregido el juego en Windows XP
Toneladas de pequeñas correcciones y adicciones.

Datzu

#5

m690 escribió:

Eso es catalan? Porque no entiendo nada :D

Enviado desde mi Samsung Galaxy S4 usando Tapatalk 2

Pues haber estudiado.

Datzu

#6

Uranium, plutonium and solarium now work as fuels
You can now REALLY craft a grappling hook
Boss balance has been tightened even more
Platinum armor is now unlocked on tier 5
You can now 'recapture' pets
some more fixes

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PeterLancton
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#7

All the monsters behave smarter and are less likely to get stuck

Eso aún les queda optimizarlo bastante que se quedan pillados con mucha frecuencia.

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robertoccu
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#8

Changelog for v. Indignant Koala  12/11/2013

There are a whole bunch of improvements to balance here, particularly in the early game.
We aren’t wiping characters or worlds, but if you want to experience the proper balance
you should make a new character/worlds to play it on!
Also..

  • Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.
  • Monster projectiles across the board better balanced
  • Shields better balanced
  • Early armors better balanced
  • Melee weapons better balanced
  • Ores better balanced
    -AI improvements
  • you can now craft lanterns (similar to sixxes’ lantern mod!)
  • you can now craft a new back armor to help light caves
  • fixed the bubble gun crashing on mouse over
  • improve grass ( Suggestion by Dracyoshi)
  • You are now invincible on your ship (this requires a new character)
  • You need to be hit a lot harder to get knocked back
  • some UI updates
  • Drills now destroy 3×3 blocks
  • nerf fall damage
  • You can now turn 10 unrefined wood into coal in the furnace
  • New “melting” status effect on lava makes lava super dangerous (watch out)
  • Other misc changes
    As always, more coming your way soon!

Enviado desde mi Nexus 4

Datzu

#9

Próximo megaparche:

We will be adding several unique features and instances where planets will not only be more unique, but potentially be more hospitable and/or uninhabitable!

Things to look forward to:
GRAVITATIONAL DIFFERENTIATION
Gravitational Differences between planets and moons will be added and each planet's gravitational pull will be based on size size. As a result, combat, traveling, and spelunking on planets will be drastically different. You may be able to jump higher and stay in the air longer, you may only be able to jump a couple of feet off the ground, you may not even be able to jump at all. Movement speed might even be affected on planets with extremely intense gravitational pulls. Even items/falling blocks/projectiles will be affected!

DISTANCE FROM SUN TO DETERMINE TEMPERATURE AND BIOME
*Tempurature and biome type will now be based on distance from it's sun.

PLANET PHSYSIOLOGY
*not ALL planets will be host to trees or plant life - this will depend on things like temperature, physiology, and atmosphere.

ATMOSPHERIC VARIATION
*Planets with rich oxygen levels will have large, overgrown forests and jungles, and monsters will grow to increased sizes.
*some planets will have atmospheres that are not breathable.
*planets can now be extremely hot as well as extremely cold. Planets with high temperatures will cause the player's energy to regenerate at a reduced rate when not equipped with proper gear, and standing out in the open will rapidly increase body temperature, eventually causing the player to burst into flames.

LARGE CITIES
*Large, racially-themed cities will now be found on large, inhabitable planets. In these cities you will (eventually, still beta) have access to ship upgrades, extensions, and be able to recruit crew members for your ship! Vendors and other types of NPCs will be added as well. Cities add a great deal of potential for possible future implementations, so look forward to lots more being eventually added.

Es una trolleada de reddit.
PLANET AND CREATURE LOG/INDEX SYSTEM
*Each player will be given a way to log information about visited systems and their planets, as well the species that inhabit them. Players will be able to access planetary information via the captains chair (an extension of the navigation UI), and creature information will be accessed via a new interface (similar to a pokedex :P) where players can name creatures and make notes. All of this information can be taken to a research facility (not the dungeon) in any large city where scientists will pay the player based on how much new information they offer.

BOUNTY HUNTING
*Bounties for randomly generated outlaws will be posted in cities and players can capture or kill these targets for rewards.

SPACE PORTS
We are implementing Space Ports, which give players a place to dock their ship, buy fuel, interact with other NPCs, and find local bounty postings. They may also find other various things such as vendors, black market ship part vendors, stim pack vending machines, etc. These will be located floating in space between planetary systems as well as located in various cities, and will serve in addition to cities as a player hub location for multiplayer servers.

MONSTER BREEDING -
monsters will now be able to be bred, and their traits will be combined and given to their offspring. This allows players to customize their own monster breeds and effectively create the ultimate battle companion! We may even be considering the option for players to engage in monster battles with other players.
*Space Combat
Players will occasionally encounter hostile ships in space and may be attacked! Enemies may even board your ship! Ship damages might include: Leaking fuel Broken Booster - slower travel more to come
Some bounty hunting missions will require players to track down an outlawed ship and engage in combat either between ships or onboard the ship.
CREW MEMBERS
Crew member that are recruited in cities will be able to perform basic tasks such as :cook food, smelt ores, put things away in specified chests, and organize chests. They can also be dropped off on planets to harvest trees, mine ores, or search for civilization. If a player does this, they will be able to contact the NPC at any time, and also, the NPC will contact you if he fulfills his task, finds something interesting/valuable, or needs assistance. Crew members MAY die, and therefore players will be able to equip them with gear. Once the NPC has finished, or you order it to stop, you can return to the planet and pick him up. Only SMALL amounts of resources will be able to be gathered this way.

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robertoccu
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#10

De donde lo sacas?

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efeyabel
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#11

Que parte es troleada de reddit? Desde eso hasta abajo?

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robertoccu
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#12

Según he entendido yo, solo LARGE CITIES. Pero por eso he preguntado que de donde lo ha sacado.

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PeterLancton
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#13

Algo que deberían añadir es que cuando estás ardiendo y te sumerges en agua te apagues.

Última edición por PeterLancton el 14 Dic 2013, 02:07, editado 1 vez en total.
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m690
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#14

Plancton escribió:

Algo que deberían añadir es que cuando estás ardiendo y te sumerges e, agua te apagues.

+1

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robertoccu
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#15

Changelog for v. Offended Koala  15/12/2013

There are a whole bunch of improvements to balance here, particularly in the early game.
We aren’t wiping characters or worlds, but if you want to experience the proper balance
you should make a new character/worlds to play it on!
Also..

  • Experimental gun rebalance
  • Experimental biome settings
  • Streamlined mod support, more details here
  • Unique monster changes
  • Enable plasma guns
  • Fix naked NPC merchants
  • new portable pixel printer item (you must unlock tier 2 for it to show up in crafting).
  • Tons of new blocks and items to craft
  • New random encounters with unique items to find
  • Lots of work in progress server changes
  • Pets only attack npcs that are attacking the owner
  • New songs to play on instruments including christmas carols
  • New novelty hats
  • Pets now level up
  • you can no longer warp to gas giants
  • Lots more fixes and small additions
    More coming really soon!
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