Mik_C escribió:
Lo que no mola es que, por lo que entendí, no se pueden poner estilos como politicas de un distrito, sino que tienes que ir edificio por edificio cambiandolo.
no recuerdo por donde lo vi pero creo que si se podra definir el estilo, eso si se tendran que tener edificios del estilo para ello
de todos modos con los mods ya se puede
PD: vale veo que lo leistes jejej
por cierto ya han empezado a salir videos de gente jugando... la noche esta cojonuda
robertoccu escribió:
Tiene una pintaza! Y no puedo esperar a ver que hacen los modders con los estilos de construcción.
Lo cierto es que es una adición fantástica. Yo mismo ya estoy pensando como podría sacarle partido. Vendría muy bien, no solo para crear paquetes de edificios en plan "Estilo principios del siglo XX" o "Bloques de apartamentos soviéticos" si no también por ejemplo para simular las urbanizaciones con edificios similares que son tan comunes en Europa.
no quiero imaginarme alguien que modele una disco y que incluya haz de luces en plan laser de distinto colo y que se muevan jeje
pues si, el jueguecito con el rollo nocturno gana enteros, le da otro rollo, ahora solo falta confirmar jugabilidad de las nuevas zonas, taxis, prision...etc etc.
pero molar mola este cae seguro el dia 24
Última edición por obv el 21 Sep 2015, 20:23, editado 1 vez en total.
Deben haberle dado alguna copia a algunos youtubers algunos días antes para que hagan algún video y por eso ya hay.
Edito: Quinto Dev Diary:
Cities: Skylines - After Dark - Dev Diary 5: Almost there!
- Este es más un mensaje de intenciones. La idea es ofrecer contenidos opcionales para quienes quieran comprarlos (la parte de pago), pero haciendo posible no cogerlo (la parte gratuita, que puede ser expandida de otras formas en futuras expansiones).
- Se puede desactivar el ciclo día-noche y jugar siempre de día.
- A parte, una respuesta de desarrolladores:
CO_Karoliina escribió:The night is 20% shorter than the day, so if my math is correct, a night is roughly 12 minutes. That makes the whole cycle 27 minutes.
respecto a yandrax si ya hay youtubers enseñando el juego pero sin hacer criticas, ni opiniones, ni analisis... esto hasta que no se de la autorizacion o mejor dicho no este al mercado nada de nada
yo me pregunto si la division de presupuestos en noche y dia influira; es decir, si pongo mas pasta en basuras por la noche en teoria todos los basureros saldran por la noche y si pongo la pasta al minimo por el dia en teoria saldran menos no?
luego la planta energia solar por la noche funcionara?
si han tenido en cuenta esto mas o menos (la planta solar es facil con solo dejar que no funcione por la noche ya esta)
en fin..... que el juego con el rollo nocturno luce muy bien, ademas al darle a las diferentes calles luz diferente y con activando el blur al fondo queda muy real
After Dark 1.2.0 Paid content | After Dark Expansion
Plenty of props and buildings added
After dark menu music
Loading image variation support
New Loading screens
District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
Economy panel shows specializations in the income and tooltips
Economy panel shows taxi
Unlocking panel shows new commercial specializations
Crime info view has a jail availability, prisoners and capacity
Prisoners added
Commercial specializations added: Leisure and Beach
Leisure and Beach assets added
Unlocking requirements for specializations and new buildings
New policies added
New Steam achievements added
District panel now shows both industrial and commercial specialization
Menu logo shows after dark for DLC owners
Prisons added
Police cars collect criminals
Police vans transport criminals to prisons
Taxis added to info view legend
New strings added, for example bicycles now have a correct info panel
International airport added
Cargo hub added
Taxi service added
Bus terminal added
Bicycles and bicycle paths working
Free for all players:
Service buildings show notification when there is no road access
Day/night option added
Added icons to info panels of vehicles and citizens
Building and attached prop window/illumination/light depends on if building is active / has electricity
Night ambient sounds implemented
New music implemented for the night
Lights go off when a building is on fire
Pink Unicorn billboard added!
Budget window now has sliders for both day and night time
Day/Night transport lines
Shoreline now has land value and land value info view shows it even if it is not built yet
Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
District panel now has a drop down allowing to change its style set
Added day time control slider in Map and Asset editor
Added Day/Night indicator where the zoom/tiles mode button is
Visual night and day cycle added
Street lights
New textures for lighting windows added to existing buildings
Modding: Textfields support added to mod options
Fixed: Left and right mouse button references in all languages
Fixed: PDX Accounts creation lacks countries
Fixed: Logged out of paradox account on every return to main menu
Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
Fixed: Short description text goes out of bounds in Load Asset window if text is too long
Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
Fixed: Clouds still move in the sky while the simulation is paused.
Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
Fixed: Advisor start text does not change language when changing language in-game
Fixed: Visitors will not leave a building when it is turned off.
Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service
buildings not connected to a road.)
Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
Fixed: Sliders in the Options Menu should have indications of their value.
Fixed: Content Manager: The Categories title is misplaced.
Fixed: Citizens vanish when entered in the Japanese Garden.
Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
Fixed: Spelling mistake in the information box of the Fire Station building.
Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
Fixed: Game Crashes on Exit
Fixed: Buildings should now spawn with all or their color variations
Fixed: Asset editor: Train templates are not working
Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
Fixed: Asset editor: Custom asset that are set not available in asset editor are available
Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
Fixed: Credits won't start from the beginning when viewed more than once.
Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
Fixed: The "Recreational Use" policy is inconsistent with its description.
Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
Fixed: When enabling free camera, the camera button disappears but is still clickable
Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game
session.
Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
Fixed: People working in a Service Vehicle change name every time they get out.
Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
Added error message: Saving a save file when the Local Disk is full causes multiple issues.
Bueeeeeeno ya tenemos a la venta para to kiski el After dark, os dejo un video que me ha gustado mucho mas
y que le hace mas justicia como Lanzamiento del juego no esos videos oficiales que sacaron colosal order jeje