After dark primera expansion de skylines

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obv
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#16

Mik_C escribió:

Lo que no mola es que, por lo que entendí, no se pueden poner estilos como politicas de un distrito, sino que tienes que ir edificio por edificio cambiandolo.  :(

no recuerdo por donde lo vi pero creo que si se podra definir el estilo, eso si se tendran que tener edificios del estilo para ello

de todos modos con los mods ya se puede

PD: vale veo que lo leistes jejej

por cierto ya han empezado a salir videos de gente jugando... la noche esta cojonuda

obv
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#17

LucasK336 escribió:
robertoccu escribió:

Tiene una pintaza! Y no puedo esperar a ver que hacen los modders con los estilos de construcción.

Lo cierto es que es una adición fantástica. Yo mismo ya estoy pensando como podría sacarle partido. Vendría muy bien, no solo para crear paquetes de edificios en plan "Estilo principios del siglo XX" o  "Bloques de apartamentos soviéticos" si no también por ejemplo para simular las urbanizaciones con edificios similares que son tan comunes en Europa. :D

no quiero imaginarme alguien que modele una disco y que incluya haz de luces en plan laser de distinto colo y que se muevan jeje

obv
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#18

https://youtu.be/YGIpq_Erd-0

https://youtu.be/y0QPx4iq3ng

pues si, el jueguecito con el rollo nocturno gana enteros, le da otro rollo, ahora solo falta confirmar jugabilidad de las nuevas zonas, taxis, prision...etc etc.

pero molar mola este cae seguro el dia 24

Última edición por obv el 21 Sep 2015, 20:23, editado 1 vez en total.
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Yandrax
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#19

La expansión esta ha salido o que ? no me entero xd

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Nakaran
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#20

Dale 3 dias Yandrax. Sale el 24 ;)

Not all those who wander, are lost
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Mik_C
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#21

Deben haberle dado alguna copia a algunos youtubers algunos días antes para que hagan algún video y por eso ya hay.


Edito: Quinto Dev Diary:

Cities: Skylines - After Dark - Dev Diary 5: Almost there!

  • Este es más un mensaje de intenciones. La idea es ofrecer contenidos opcionales para quienes quieran comprarlos (la parte de pago), pero haciendo posible no cogerlo (la parte gratuita, que puede ser expandida de otras formas en futuras expansiones).
  • Se puede desactivar el ciclo día-noche y jugar siempre de día.
  • A parte, una respuesta de desarrolladores:
    CO_Karoliina escribió:

    The night is 20% shorter than the day, so if my math is correct, a night is roughly 12 minutes. That makes the whole cycle 27 minutes.


Lo puse también en el post donde están los otros 4 porque no quede marginado.

Última edición por Mik_C el 22 Sep 2015, 11:09, editado 1 vez en total.

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obv
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#22

genial Mic_k gracias por el dev diary 5

respecto a yandrax si ya hay youtubers enseñando el juego pero sin hacer criticas, ni opiniones, ni analisis... esto hasta que no se de la autorizacion o mejor dicho no este al mercado nada de nada

yo me pregunto si la division de presupuestos en noche y dia influira; es decir, si pongo mas pasta en basuras por la noche en teoria todos los basureros saldran por la noche y si pongo la pasta al minimo por el dia en teoria saldran menos no?

luego la planta energia solar por la noche funcionara?

si han tenido en cuenta esto mas o menos (la planta solar es facil con solo dejar que no funcione por la noche ya esta)

en fin..... que el juego con el rollo nocturno luce muy bien, ademas al darle a las diferentes calles luz diferente y con activando el blur al fondo queda muy real

obv
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#23

After Dark 1.2.0
Paid content | After Dark Expansion

    Plenty of props and buildings added
    After dark menu music
    Loading image variation support
    New Loading screens
    District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
    Economy panel shows specializations in the income and tooltips
    Economy panel shows taxi
    Unlocking panel shows new commercial specializations
    Crime info view has a jail availability, prisoners and capacity
    Prisoners added
    Commercial specializations added: Leisure and Beach
    Leisure and Beach assets added
    Unlocking requirements for specializations and new buildings
    New policies added
    New Steam achievements added
    District panel now shows both industrial and commercial specialization
    Menu logo shows after dark for DLC owners
    Prisons added
    Police cars collect criminals
    Police vans transport criminals to prisons
    Taxis added to info view legend
    New strings added, for example bicycles now have a correct info panel
    International airport added
    Cargo hub added
    Taxi service added
    Bus terminal added
    Bicycles and bicycle paths working

Free for all players:

    Service buildings show notification when there is no road access
    Day/night option added
    Added icons to info panels of vehicles and citizens
    Building and attached prop window/illumination/light depends on if building is active / has electricity
    Night ambient sounds implemented
    New music implemented for the night
    Lights go off when a building is on fire
    Pink Unicorn billboard added!
    Budget window now has sliders for both day and night time
    Day/Night transport lines
    Shoreline now has land value and land value info view shows it even if it is not built yet
    Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
    District panel now has a drop down allowing to change its style set
    Added day time control slider in Map and Asset editor
    Added Day/Night indicator where the zoom/tiles mode button is
    Visual night and day cycle added
    Street lights
    New textures for lighting windows added to existing buildings
    Modding: Textfields support added to mod options
    Fixed: Left and right mouse button references in all languages
    Fixed: PDX Accounts creation lacks countries
    Fixed: Logged out of paradox account on every return to main menu
    Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
    Fixed: Short description text goes out of bounds in Load Asset window if text is too long
    Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
    Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
    Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
    Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
    Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
    Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
    Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
    Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
    Fixed: Clouds still move in the sky while the simulation is paused.
    Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
    Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
    Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
    Fixed: Advisor start text does not change language when changing language in-game
    Fixed: Visitors will not leave a building when it is turned off.
    Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service
    buildings not connected to a road.)
    Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
    Fixed: Sliders in the Options Menu should have indications of their value.
    Fixed: Content Manager: The Categories title is misplaced.
    Fixed: Citizens vanish when entered in the Japanese Garden.
    Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
    Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
    Fixed: Spelling mistake in the information box of the Fire Station building.
    Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
    Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
    Fixed: Game Crashes on Exit
    Fixed: Buildings should now spawn with all or their color variations
    Fixed: Asset editor: Train templates are not working
    Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
    Fixed: Asset editor: Custom asset that are set not available in asset editor are available
    Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
    Fixed: Credits won't start from the beginning when viewed more than once.
    Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
    Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
    Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
    Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
    Fixed: The "Recreational Use" policy is inconsistent with its description.
    Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
    Fixed: When enabling free camera, the camera button disappears but is still clickable
    Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
    Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
    Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
    Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
    Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game
    session.
    Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
    Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
    Fixed: People working in a Service Vehicle change name every time they get out.
    Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
    Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
    Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
    Added error message: Saving a save file when the Local Disk is full causes multiple issues.

obv
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#24

Bueeeeeeno ya tenemos a la venta para to kiski el After dark, os dejo un video que me ha gustado mucho mas
y que le hace mas justicia como Lanzamiento del juego no esos videos oficiales que sacaron colosal order jeje

https://youtu.be/l_i1gLQu_sA

tambien han salido los primeros analisis
http://www.metacritic.com/game/pc/citie ... after-dark

en fin a disfrutarlo cuando podais

PD: para los que esteis un poco cortos de pasta aqui lo teneis con un 30% de descuento
http://www.instant-gaming.com/es/984-co ... fter-dark/

la pagina es totalmente de fiar yo he comprado alguna vex

Última edición por obv el 24 Sep 2015, 20:22, editado 1 vez en total.
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robertoccu
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#25

Ya tienes Cities: Skylines - After Dark en tu biblioteca de Steam

:D Pero yo lo cogí por G2A

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LucasK336
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#26

Tras toquetear un poco las nuevas opciones de modding del nuevo parche, logré actualizar para After Dark uno de mis edificios  8)

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Ahora podré hacer lo mismo con los demás.

Aprovecho para avisar que ya vuelvo a tener internet, aunque no podré conectarme al servidor hasta fines de este mes  :(

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