14w06
Fixed server referencing Entities by origin, client referencing by eyes (!!)
Fixed ray-casting differences between server & client
Updated lots of entities to the new AI
Added RenderLayer ability to get colored on damage
Added basic BlockModel asset
14w05
Cleanup GUI rendering
Added big optimization Noisegen
Cleanup ItemFrame rendering
Added spectators
Added generic face-render method in BlockRenderer
Added RenderLayers to entities, moved armor/items/* to it.
14w04
Extracted Vec3i from BlockPos
Lots of BlockPos usage-optimizations (generation/pathfinder/features)
Serialize BlockPos as long over network
Improvements in memory limits for NBT reading
14w03
Remove support for ids in commands
Cleanup around old Direction usage
Split BlockRenderer in subclasses
Added BlockLayer (SOLID, CUTOUT, CUTOUT_MIPPED, TRANSLUCENT) for renderpasses
Removed Direction, get rid of magic numbers, now in Facing
Fixed unreleased ByteBuf leaking mem
14w02
Cleanup around BlockPos usage
Added entity selector @e
Added relative teleportation
Removed AABB pools
Changed AABB, now immutable
Removed Vec3 pools
Changed Vec3, now immutable
Changed TextureAtlas, names can have slashes
Changed LWJGL to 2.9.1
Changed Entity, now unique by UUID
Added BlockPos (instead of int x, y, z)
Added Facing enum, get rid of magic numbers