Hasta donde se, se puede pasar de Google Sketchapp al juego, y Google Earth funciona con Sketchapp creo
Cities: Skylines
- robertoccu
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El problema es que los modelos del Sketchup son de bastante más baja calidad que los del juego, y además hay que hacerle un "UV mapping", no es tan fácil como pasar el formato del modelo
Por otra parte, acaba de salir el primer parche del juego.
1.0.6b - Patch notes
Spoiler
Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where
ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
Linux: various runtime optimizations
Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
Mac/Linux: fixed a crash when selecting a building in the Asset importer
All platforms: added some debug info which may be useful when trying to help users in trouble
All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed
Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
nerfed parks decreasing commercial demand
road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
building effect radius is more accurate
added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
added a chirper volume slider in the Audio options
intro screen can be skipped with mouse click or key press
fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
fixed holding down mouse button and release over ui keeps some tools active
fixed tooltip stays visible when using shortcut to open area view
fixed parking spaces still working for burned down buildings.
fixed mouse raycast use normal mesh for burned down buildings.
removed airplane engine sound from unlockpanel...
fixed minor text issues in different languages
fixed wrong tree shadow alpha with pollution or water
fixed bulldozeing ship/airplane paths in map editor even when they are not visible
fixed pedestrian bridge color slightly wrong from far distance
Destacaría la mejora de rendimiento en ordenadores Linux, el arreglo de ese bug que anulaba la demanda comercial al construir nuevos parques y la herramienta de construcción de carreteras ahora puede cambiar entre carreteras de doble sentido y carreteras de un sentido (con el click derecho se puede cambiar el sentido). A parte de los arreglos de bugs menores.
Para los que "firmaron" para el jardín zen, acabo de ver que el martes recibí un correo con una clave para descargar el DLC gratuito. Básicamente es un edificio de la categoría de parques. Mirad si os ha llegado para añadirlo al juego.
- robertoccu
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- Nick Minecraft: robertoccu
Firmar que? Cuando fue eso? Que fue eso?
Antes de la salida del juego. El vídeo que hay en este link es una traducción al castellano.
- robertoccu
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- Registrado: 30 May 2011, 01:05
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Y por qué nadie dijo nada aquí ;( Mola mucho ese parque.
La version deluxe a 20€ vamos
(los que precompramos creo que hicimos un pogo el pringui) shhh
https://www.g2a.com/cities-skylines-del ... uxeskyline
Parece que el juego ha ganao unos 8 o 10 fps.... os pasa a vosotros o son visiones mias?
Bugazo que me ocurre en el puerto.
Al juntarse tantos cruceros y no tener sitio para dar la vuelta se hacen anfibios XD
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Aunque lo parezca no es el Borderlands,
Foto sacada en mi Isla Negra, isla petada de petroleo xD
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