Proper Hardness
http://steamcommunity.com/sharedfiles/f ... r+Hardness
este tambien tiene buena pinta que si lo combinas con el Building Simulation Overhaul (anterior que puse)
no se que puede pasar
lo que hace es:
Difficulty overhaul mod, workers must go to work, traffic takes much longer to despawn, fire spreads a lot more, adjusted a lot of costs, and various other tweaks.
*Note: Because of the way cims decide to use a vehicle or not, some cims will try to walk to work and fail if they are too far away and there is no public transport. So for now public transport is mandatory with this mod (although cims can walk quite far).
Update 25/3:
Major changes, completely overhauled the leveling and income system. Now all income is dependant on the cims working (unemployed cims make no money, that includes those in school). Income is based on cim's happinness, education, commute time, and health. Basically I probably completely wrecked the balance for now, so help balancing would be appreciated! (You can delete the difficultyMod.config in your game folder if you want to reset the difficulty in a save).
New window when you click on buildings to tell you exactly what a building needs to level.
Trains now have greatly increased capacity.
Low denstiy zoning buffed.
Industry produces much more pollution.
Other stuff I've forgotten for now.
Detailed Changes:
Added config options.
Added a wealth counter to residential buildings, every time a worker leaves for work or to shop it goes down, when the worker succeeds in reaching their destination it goes up. Your tax rate affects the amount it goes up by. Needs to pass a threshhold to level up the building, and the building will get abandoned if it gets too low (will show low land value problem).
Click on any residential building to see the wealth level. It will show the (current wealth level) / (wealth level needed to level up)
Made it much more likely for fire to spread.
Added flooding disaster.
Made it much harder for traffic to despawn.
Made it much harder for Cims taking public transport to despawn.
Tripled the number of residents who travel to offices.
25% progression milestone cash reward.
Increased construction costs (especially highways, subways, and wonders).
Increased maintenance costs by 40%.
Greatly increased unlock price and allow 25 tiles.
Increased starting funds by 30k.
Increased tax rate effect on happiness.
Workers were less likely to want to go to work when a lot of cars were out, removed this.
Cims live a little longer (more seniors in your city), this should also have the benefit of having less spiky death spikes
por lo que deduzco complica algo mas el juego
PD: Si alguien se decide a traducir ya sabe