[Hilo Oficial] Minecraft Updates II (Snapshots, versiones, avances...)

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#961

Si necesitas seguridad lejos del dragón puedes ir al end de más allá del portal del dragón, donde están las plantas y las dungeons. La aventura será llegar a él portal sin tomarte con el dragón.

Enviado al edge límite desde mi Samsung Galaxy S6 Edge.

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#962

Eso es como decir que puedes decorar en servidores PvP hardcore. "Si sobrevives al spawn puedes hacer prácticamente cualquier cosa".

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#963

SrMrC escribió:
Tarifa escribió:

No se si esta pregunta viene al caso en este tema, pero se sabe cuando se actualizará el servidor vanilla a la versión con los nuevos bloques y tal? (pregunto desde el total desconocimiento)

Imagino el procedimiento será el siguiente:

  • Lanzamiento oficial de la 1.9 cuando a Mojang  le dé
  • Actualización de Spigot por parte de su equipo (no estoy seguro, pero creo suele tardar un poco)
  • Actualización de los plugins empleados por el servidor (compatibilidades y tal)

Una vez esté hecho todo esto, ya sería actualizar el servidor... de todas formas como intento decir, no esperéis que esté listo desde el primer día que salga la 1.9, aunque imagino dBu en eso nos dirá mucho mejor

Básicamente esto, pero de momento no hay muchas señales del primer paso.

Aunque siendo realistas será algo así:

  • Mojang saca la 1.9 oficial
  • 2 minutos después mojang saca la 1.9.1
  • Spigot al 90%, sacan la 1.9.2
  • 1.9.3 corrigiendo algún bug estupido
  • Spigot saca una versión, que de paso corrige un fallo gordo de seguridad.
  • 1.9.4 añadiendo el parche de spigot para la seguridad
  • Spigot 1.9.4
  • Actualizamos aquí <------
  • 1 minuto después 1.9.5, cambiando alguna mecánica importante del juego, que no habían balanceado correctamente en las 1000 snapshots que llevan.
  • 2 semanas sin Spigot
  • Spigot 1.9.5
  • Mojong 1.9.6

Mi apuesta es que en la 1.9 llegarán a la 1.9.11

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#964

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w45a.

We’re getting closer to a release version of Minecraft 1.9 and this is another snapshot on our way to get there. In the coming weeks we will focus more on performance, stability and bug fixing.

If you want us to look into certain bugs with higher priority, vote for the most annoying bugs on our bug tracker to draw our attention to them.

Notable changes:

A lot of bugs are fixed
Tweaks to pathfinding and monster-AI
Adjusted the temperature inside igloos
Some performance optimisations
Bugs fixed in this snapshot:

[Bug MC-417] - Arrows first bounce back then appear at correct location
[Bug MC-1451] - Sideway placed blocks (quartz, hay bales, wood logs) textures are not rotated properly
[Bug MC-36933] - When using “Pick Block” on glowing Redstone Ore, it doesn’t give you anything
[Bug MC-48616] - All Mobs move extremely slowly in water
[Bug MC-58188] - Tripwire Hook block model lighting bug with Smooth Lighting OFF (Fix included)
[Bug MC-61716] - Melon/pumpkin stem faces adjacent grown block even if the seed isn’t mature
[Bug MC-67630] - Missing “Close Window” packet in the beacon.
[Bug MC-68170] - Thrown items are mirrored
[Bug MC-70268] - Missing colon after “Game Mode” in Open to LAN screen
[Bug MC-73056] - All wooden doors look like oak doors on maps
[Bug MC-78796] - “Fuel” tag for furnace minecarts overflows
[Bug MC-83141] - Clock/Compass icon resets when grabbed
[Bug MC-85029] - Multiplayer: Clocks in item frames do not tell the time
[Bug MC-85835] - Lingering potions have same texture as splash potions when thrown
[Bug MC-86296] - We can not extend or improve lingering potions with redstone or glowstone
[Bug MC-86672] - Splash/Lingering potions do not enter brewing stands via hopper
[Bug MC-87350] - Mob can’t jump one block when there is slab
[Bug MC-88103] - Clock animates incorrectly / spins at noon
[Bug MC-88336] - Shulker Collision Box
[Bug MC-89006] - Water disturbs mobs’ pathfinding
[Bug MC-89698] - Certain characters crash the game when used in a server IP
[Bug MC-89766] - Items on top of lily pads dance and jump from pad to pad
[Bug MC-89884] - Mobs forgot how to walk on Lily Pads
[Bug MC-90131] - Dispensers cant equip Elytra
[Bug MC-90590] - Dark Oak Boat is uncraftable
[Bug MC-90659] - Mobs that are on fire will not jump into water
[Bug MC-91128] - Lily pads can now be placed on ice and frosted ice, but will not stay
[Bug MC-91321] - Subtitles don’t appear if sound volume is set to off
[Bug MC-91377] - Guardian and elder guardian can drop bows, fishing rods and other fishing treasure/junk
[Bug MC-91552] - Overpowered achievement can’t be obtained.
[Bug MC-91567] - Leads break instantly/teleport to 0,0,0 visually
[Bug MC-91710] - Texture broken on stairs (uvlock is broken)
[Bug MC-91713] - Dispenser dropping Arrow instead of Shooting
[Bug MC-91715] - Fence / Cobblestone / Fence Gate Wall texture UV are misaligned
[Bug MC-91737] - luck is listed as negative effect
[Bug MC-91750] - Chorus plant texture stretched
[Bug MC-91753] - Buttons uvlock-related texture issue
[Bug MC-91754] - Pre-generated end crystals are invulnerable
[Bug MC-91786] - Game Crashes When Wolf/Iron Golem Kills Mob
[Bug MC-91804] - “Fire cackles” Subtitle
[Bug MC-91859] - Z-Fighting (or something similar) at top of Cobblestone Wall

Última edición por ServerBot el 05 Nov 2015, 18:44, editado 1 vez en total.
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#965

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w46a.

Notable changes:
    Fixed a lot of bugs
    Updated version number
    Less strict about entities behavior, but more strict about the colors they use
    Made up at least one notable change to make the list look longer

Bugs fixed in this snapshot:
    [Bug MC-128] - 3rd person view reverts to 1st person view if head inside a block
    [Bug MC-415] - Leaves replace transparent blocks
    [Bug MC-1701] - Flying through a Portal in Creative turns off “fly mode” on the other side
    [Bug MC-1752] - Breaking Doors moves the other part of the door sometimes
    [Bug MC-1846] - First-person perspective parallax problem
    [Bug MC-2255] - Redstone wire uses different criteria for connecting visually and logically
    [Bug MC-2844] - Doors have no placement sound.
    [Bug MC-3430] - Detector rails do not power adjacent powered rails upward on slope
    [Bug MC-3634] - Blocks incorrectly able to be placed on end portal frame
    [Bug MC-3776] - IPv6 Does Not Work
    [Bug MC-3867] - Mob inside mob spawner “stutters” if no player is in spawn range or spawner is outside worldborder
    [Bug MC-4839] - Sprinting Stops After Certain Distance/Time
    [Bug MC-5927] - Daylight Sensor outputting signal when encased
    [Bug MC-5951] - Comparator side input does not recognize all types of redstone power sources
    [Bug MC-7519] - Clearing Nausea Potion Effect will stop it but show portal tint
    [Bug MC-11149] - Redstone hitbox not allowing block below to be hit
    [Bug MC-11519] - Epilepsy trigger from collecting a lot of EXP
    [Bug MC-12959] - TNT mesh rotated wrongly placed vs primed
    [Bug MC-13818] - Unable to see Horse Health in Creative
    [Bug MC-19243] - Breath icon misplaced with Absorption
    [Bug MC-35665] - Glass panes don’t join up correctly with ice blocks
    [Bug MC-38422] - Blocks drop XP with doTileDrops set to false
    [Bug MC-47636] - Boats appear to be sunken in water
    [Bug MC-49370] - mobGriefing false snowman snow placing
    [Bug MC-54109] - Wolfs collar is orange insted of red
    [Bug MC-57569] - Wither Moves During Shield Generation / Wither attacking before initial explosion
    [Bug MC-59777] - Endermen lose ability to dodge melee attacks after being hit
    [Bug MC-62041] - Untamed horses continue consuming food after reaching 100% tameability
    [Bug MC-62118] - Iron bars model issues
    [Bug MC-64139] - Cannot place banner or sign on snow layer level 1
    [Bug MC-64492] - Changes to mob spawning algorithm
    [Bug MC-65214] - Guardians are spawned in random places
    [Bug MC-65240] - Banner pole texture mis-aligned
    [Bug MC-78635] - Stopping a server after save-off causes unexpected data loss
    [Bug MC-80807] - NBT data for SmallFireballs is incomplete
    [Bug MC-84306] - Glowing aura doesn’t work if team color is set to reset
    [Bug MC-92137] - Stairs’ UV Mapping is upside-down
    [Bug MC-92144] - Hopper: java.lang.ClassCastException: ahw cannot be cast to ahn
    [Bug MC-92167] - “Realms Notifications” option in options menu
    [Bug MC-92443] - Typo in soundevent name “enttiy.zombie.infect”

Última edición por ServerBot el 12 Nov 2015, 15:12, editado 1 vez en total.
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#966

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w47a.

Notable changes:
    Fixed a lot of bugs    Solved a lot of issues
    Better support for transparency in skins
    Reverted a change to redstone blocks that caused some issues with redstone contraptions in the previous snapshot
    Prepared the game for the upcoming holidays
    Changed something in the bacon block
    Balancing tweaks

Issues solved in this snapshot:
    [Issue MC-1777] - Placing a painting “behind” a button makes button unclickable
    [Issue MC-1973] - Items placed into a beacon are lost upon destroying it or reloading a world
    [Issue MC-2844] - Doors have no placement sound.
    [Issue MC-5927] - Daylight Sensor outputting signal when encased
    [Issue MC-7519] - Clearing Nausea Potion Effect will stop it but show portal tint
    [Issue MC-9089] - Suicide from potions gives player a point in playerKillCount
    [Issue MC-12959] - TNT mesh rotated wrongly placed vs primed
    [Issue MC-33384] - Noteblocks and jukeboxes play the wrong walk, place and break sounds
    [Issue MC-42150] - On Christmas trapped chests don’t have texture of presents
    [Issue MC-46772] - Skin hat layer translucency only works in the end dimension
    [Issue MC-59777] - Endermen lose ability to dodge melee attacks after being hit
    [Issue MC-65240] - Banner pole texture mis-aligned
    [Issue MC-65699] - Armor Stand Duplication
    [Issue MC-67017] - The small cube in slime blocks isn’t displayed in inventory and when dropped
    [Issue MC-84625] - Mobs don’t navigate correctly in contact with Chorus Plants
    [Issue MC-89141] - Shulker spawn instant position is crooked (not aligned to block grid)
    [Issue MC-89882] - Shulkers Don’t Drop Experience
    [Issue MC-92202] - Villagers stand outside opening and closing doors instead of entering
    [Issue MC-92443] - Typo in soundevent name “enttiy.zombie.infect”
    [Issue MC-92556] - Mobs bouncing and spinning on grass
    [Issue MC-92559] - Splash potions are broken / All thrown potions are water potions
    [Issue MC-92562] - Redstone blocks emit power through blocks
    [Issue MC-92595] - Redstone blocks don’t update adjacent blocks’ power state correctly
    [Issue MC-92866] - Purpur Slab variant displays “DEFAULT” in capital letters

Última edición por ServerBot el 18 Nov 2015, 21:24, editado 1 vez en total.
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#967

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w47b.

Snapshot 15w47b is now available and fixes some issues that made yesterdays snapshot seem haunted.

Última edición por ServerBot el 19 Nov 2015, 16:02, editado 1 vez en total.
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#968

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w47c.

Snapshot 15w47c is now available. In your launcher. Right there. Yes, where it said 15w47b yesterday.

Última edición por ServerBot el 20 Nov 2015, 14:22, editado 1 vez en total.
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#969

ServerBot escribió:

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w47c.

Snapshot 15w47c is now available. In your launcher. Right there. Yes, where it said 15w47b yesterday.

Me encanta la cantidad abrumadora de información sobre el parche, mi vida no volverá a ser la misma.

Edit: Changelog de la wiki (hecho por la comunidad, no Mojang).

15w47a
Skins: Overlay layers (hat, jacket, sleeves, and pants) correctly render semitransparent pixels, instead of only fully opaque and fully transparent pixels.

15w47b
Beacon: Effect duration depends on pyramid levels, 9 seconds plus 2 seconds per level (formerly a constant 9 seconds).
Enchantments: Silk Touch can no longer be applied to shears in survival.
Shears: Now lose durability when used to break any block.

15w47c
Cobweb: Now drops when broken with any shears, Silk Touch is no longer required.

Última edición por Drzego el 20 Nov 2015, 14:29, editado 1 vez en total.

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#970

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w49a.

Changelog

Notable changes:
    Fixed a lot of bugs (again)
    Improved doors
    Pathfinding is now approximately 1.97% smarter
    Balancing tweaks
    …

Issues solved in this snapshot:
    [Issue MC-729] - Zombies only fight back against players
    [Issue MC-1973] - Items placed into a beacon are lost upon reloading a world
    [Issue MC-3626] - Signs, Sugar Cane, Vines, Two-block Plants and Cobwebs cause glitchy mob behavior
    [Issue MC-7519] - Clearing Nausea Potion Effect will stop it but show portal tint
    [Issue MC-8017] - False Cobweb Behavior
    [Issue MC-9074] - Command selector syntax does not recognize decimals
    [Issue MC-10818] - Skeleton/Wither Skeleton leg texture experiences Z-fighting
    [Issue MC-18272] - Health Boost and Absorption Effects have the same Icon
    [Issue MC-20431] - Player is floating above the saddle of a donkey
    [Issue MC-33863] - Villagers rarely can turn to Baby Zombie Villagers / Chicken Jockey
    [Issue MC-38307] - Lightning strike area-effect destroys item frames, paintings, and armor stands
    [Issue MC-39098] - Endermen can pick up blocks behind walls
    [Issue MC-46034] - Lava flows towards gaps even if they can’t be reached
    [Issue MC-48570] - Server-Side Resource Packs do not show up in Resource Pack list
    [Issue MC-50468] - Skeleton AI ignoring helmet - skeleton still stays in shadow
    [Issue MC-50559] - Rain Texture is Upside Down
    [Issue MC-55942] - Nether wart, wheat, carrot, and potato hitboxes reflect only first stage
    [Issue MC-62552] - FallingSand shows alternate block textures while falling
    [Issue MC-63129] - Baby Zombies named “Dinnerbone” can now fly
    [Issue MC-69328] - /playsound not tab-completing sounds
    [Issue MC-69834] - Metal ring misplaced at tripwire hook / does not move
    [Issue MC-70306] - Can’t put Flower Pot on Piston
    [Issue MC-70327] - Blaze fireballs damage other blazes
    [Issue MC-72156] - Tamed wolves attack when a wild wolf is hurt.
    [Issue MC-72368] - Cactus can be placed under water, but doesn’t break
    [Issue MC-73370] - Trapped chests are in “Decoration Blocks”
    [Issue MC-73884] - Projectiles get destroyed at contact with non solid blocks
    [Issue MC-75471] - Ocelots and Rabbits run from you in creative mode
    [Issue MC-76045] - Clicking on non-existing link target or deleted screenshot gives error
    [Issue MC-76975] - Pick block doesn’t work on the dragon egg
    [Issue MC-77224] - Tp with relative x rotation above 90 affects y rotation
    [Issue MC-77758] - Guardian beam turns green at the end of charging
    [Issue MC-80148] - Custom Model Lighting Irregularities (Top & Bottom Faces)/each cuboid part of a model renders smooth lighting as if it were a full block
    [Issue MC-80597] - Lit Furnace still obtainable using the /give command
    [Issue MC-81693] - Multiple items have missing (transparent) pixels
    [Issue MC-81725] - Shift+F3 menu remains on server disconnect
    [Issue MC-82452] - Server Resource Packs Not Staying Persistent
    [Issue MC-83105] - Offhand items render while drawing bow
    [Issue MC-83107] - Shulkers deflect arrows from the side but not the top, arrows glitchy when shot at the edge
    [Issue MC-83174] - Zombies, Zombie Pigmen, Ghasts, Guardians, Slimes, Magma Cubes, Wither Skeletons, Spiders, Cave Spiders, Silverfishes and Endermites do not attack when hit by other mobs
    [Issue MC-83193] - Punching cake eats it
    [Issue MC-83271] - Bosses are unaffected by the potions / “new arrows”
    [Issue MC-83599] - Arrow/Item in offhand still displayed while drawing bow in first person view
    [Issue MC-83824] - infinite arrows with effect (infinity enchantment works with potion tipped arrows)
    [Issue MC-83850] - Squid and ghasts are unaffected by levitation
    [Issue MC-83896] - Shulkers can teleport into other shulkers
    [Issue MC-83930] - End City spawns even without Generate Structures
    [Issue MC-85117] - Shulkers teleport even when they’re already dead
    [Issue MC-85256] - Cauldrons are filled with water while snowing in biomes where it only snows above a certain height
    [Issue MC-85527] - Shulkers opening into blocks
    [Issue MC-85756] - Blocks/items on mobs’ heads turn red when the mob takes damage
    [Issue MC-85963] - Melon and glistering melon textures have different rotations
    [Issue MC-86305] - AreaEffectCloud can be pushed by pistons
    [Issue MC-86385] - Leading zeroes omitted on dyed leather armor colour
    [Issue MC-86836] - Enderdragon can teleport through end_gateway
    [Issue MC-86951] - Drop item scoreboard objective increases with /give
    [Issue MC-86992] - Shulker floating 1/16 above ground
    [Issue MC-87093] - Zombie / Skeleton / Zombie Pigman arm animation glitch if they can’t reach you.
    [Issue MC-87143] - Setblock signs with text put “null” on empty lines by reloading the world
    [Issue MC-87219] - Floating Mob Heads above baby zombies that wear them
    [Issue MC-87242] - Librarian zombie villager robe texture is sometimes white instead of transparent
    [Issue MC-87383] - shulker hitbox height
    [Issue MC-87568] - Slimes with levitation moving
    [Issue MC-87573] - Spawned Slimes move always South (+Z) first
    [Issue MC-88401] - Arrow blocked by shield can get stuck above player
    [Issue MC-88465] - Shield still have metadata
    [Issue MC-88569] - Armor slots inconsistency
    [Issue MC-89181] - AreaEffectCloud does not work with some particles/crashes with others
    [Issue MC-89399] - If an end portal generates with 12 eyes in it, it is impossible to use it.
    [Issue MC-90095] - elytra does goes invisible with player if potion is used.
    [Issue MC-90417] - Enderdragon can be passenger on boats
    [Issue MC-90549] - Taking damage while gliding pushes you upwards
    [Issue MC-90587] - Frost Walker does not work on transparent blocks
    [Issue MC-90601] - Pick block frosted ice warning
    [Issue MC-90606] - Too small damage while hitting walls with Elytra
    [Issue MC-91061] - Loot table exceptions are not caught
    [Issue MC-91177] - Rain puts out fires less often
    [Issue MC-91264] - Right clicking a hoe or a shovel on grass or dirt plays the wrong sound
    [Issue MC-91528] - End crystal replacing blocks with fire/able to place end crystal inside blocks including bedrock (End dimension only)
    [Issue MC-91533] - Container minecarts with invalid loot table cannot be removed from world
    [Issue MC-91543] - Multiple (unlimited) number of Ender Crystals placeable on one block at the same time
    [Issue MC-91666] - Exploding Creepers drop gunpowder when they set off an End Crystal
    [Issue MC-91756] - Beam target of ender crystals on obsidian pillars does not update when ender dragon spawn sequence is stopped
    [Issue MC-91807] - Use /kill @e[type=EnderCrystal] instruction, rebirth ceremony continued execution
    [Issue MC-92140] - End Dragon Fight fails due to level.dat issue
    [Issue MC-92202] - Villagers stand outside opening and closing doors instead of entering
    [Issue MC-92225] - Buggy AI for skeletons riding horses
    [Issue MC-92309] - “Block Broken” closed caption is inaccurate
    [Issue MC-92344] - Beams from end crystals move towards wrong direction when spawning Ender Dragon
    [Issue MC-92415] - mob pathing issue
    [Issue MC-92451] - Ender Crystal Beam Detaching
    [Issue MC-92548] - Can’t place certain blocks on marker armor stand
    [Issue MC-92697] - Activator Rails and Powered Rails powering each other
    [Issue MC-92784] - Some subtitles are unrelated to the sound
    [Issue MC-92849] - mob kills due to knock back from a sweep attack fail to reward EXP
    [Issue MC-92972] - Villagers won’t go outisde
    [Issue MC-92983] - Slimes are incorrectly offset from actual position
    [Issue MC-93107] - Shulkers still produce sound even when Silent:1b
    [Issue MC-93118] - Some of the new textures weigh too much
    [Issue MC-93167] - Some textures (Easy to confirm with Netherack in the Nether) jump and change rotation as you move closer or farther from them
    [Issue MC-93289] - Level-up sound originates at position in world, not at player position

Última edición por ServerBot el 02 Dic 2015, 18:49, editado 1 vez en total.
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#971

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w49b.

Update: A new snapshot, Minecraft 15w49b, is now available and should be a little bit more stable than the previous one.

Última edición por ServerBot el 03 Dic 2015, 19:54, editado 1 vez en total.
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#972

Se ha actualizado automaticamente el servidor de Snapshots a la versión 15w50a.

Bugs. More bugs. They are everywhere. But more and more of them get removed every week. So here is another development snapshot that hopefully fixes more bugs than it introduces. If your “favorite” bug is still not fixed in this version, do not worry. All important bugs will be fixed before we even consider releasing a final 1.9 version of the game.

As always, if you want us to look into certain bugs with higher priority, vote for the most annoying bugs on our bug tracker to draw our attention to them. We will eventually dedicate some time to look into the highest voted bugs irrespective of their severity.

Notable changes:

    More bugs are fixed
    Order of issues on todo list inverted
    More sounds are still being added
    The AI is now another 1.79% smarter than before
    Working on todo list from bottom to top now
    Monster try to avoid more dangerous things in the world

Última edición por ServerBot el 09 Dic 2015, 18:46, editado 1 vez en total.
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#973

javiertarifa

#974

¿Alguien podría poner fotos de los nuevos bloques/objetos que trae esta ultima versión?

Si no es molestia claro esta.  ;)

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#975

Por un lado, más trolls haciendo sonidos con todo, pero por otro, jo, hacía falta una librería más completa de efectos sonoros, sí :')

Ahora matar calamares será un poco más satisfactorio.

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